This was another very good challenge to learn from. The previous project was made up of mostly organic objects, so I had to improve my hard surface modeling for this one. it was also crucial to make sure my uv-mapping was properly set since I was dealing with multiple textures.

Front

Reference Image

Back

Angled 1

Angled 2

Close up 1 - Hilt Details

Close up 2 - Hilt Bottom

Close up 3 - Hilt Spikes/Details

Close up 4 - Hilt Covering

Untextured Front

Untextured Angled

Wireframe Front

Wireframe Hilt

Wireframe Angled

In Progress - 65%

In Progress Wireframe - 65%

In Progress - Hilt and Blade
