This was another very good challenge to learn from. The previous project was made up of mostly organic objects, so I had to improve my hard surface modeling for this one. it was also crucial to make sure my uv-mapping was properly set since I was dealing with multiple textures.
Front
Front
Reference Image
Reference Image
Back
Back
Angled 1
Angled 1
Angled 2
Angled 2
Close up 1 - Hilt Details
Close up 1 - Hilt Details
Close up 2 - Hilt Bottom
Close up 2 - Hilt Bottom
Close up 3 - Hilt Spikes/Details
Close up 3 - Hilt Spikes/Details
Close up 4 - Hilt Covering
Close up 4 - Hilt Covering
Untextured Front
Untextured Front
Untextured Angled
Untextured Angled
Wireframe Front
Wireframe Front
Wireframe Hilt
Wireframe Hilt
Wireframe Angled
Wireframe Angled
In Progress - 65%
In Progress - 65%
In Progress Wireframe - 65%
In Progress Wireframe - 65%
In Progress - Hilt and Blade
In Progress - Hilt and Blade
In Progress - Hilt
In Progress - Hilt

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